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Game-based thinking toys

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  • PlayFACTO
  • Smart Education
  • Book publishing
  • LinguaForum
  1. PlayFACTO pre-Kids
  2. PlayFACTO Kids
  3. PlayFACTO
  4. PlayFACTO Preschool
  5. PlayFACTO Monthly
  6. PlayFACTO Board Games
  7. PlayCogni
  8. Nori-Hangeul
  9. EGG
  10. CAMP O'clock
  1. FACTO for Creative Thinking Mathematics
  2. FACTO SCHULE
  3. FACTO I
  4. FACTO MONSTER
  5. FACTO Thinking Power Math Class
  6. FACTO ToY SCIENCE
  7. FACTO SCIENCE
  8. FACTO of Unit calculation power
  9. FACTO Thinking Calculation
  10. SOMASEM
  1. TIME BOOKS
  2. TIME JUNIOR
  3. TIME BIZ
  4. BOOK HIVE
  5. VIA
  1. LinguaForum
  2. HERMITCRAB
[ENG] 게임형사고력교구
Age for Use : 1st grader - 4th grader
[PlayFACTO Monthly]
A monthly learning program for elementary school mathematics
classes that supports mathematical concepts
in the elementary school curriculum

PlayFACTO Monthly is a curriculum-based math teaching program for 1st-4th graders of elementary school.

 

● Configuration

- Level 1 (1st graders): 12 types of monthly math teaching tools sets, 12 workbooks

- Level 2 (2nd graders): 12 types of monthly math teaching tools sets, 12 workbooks

- Level 3 (3rd graders): 12 types of monthly math teaching tools sets, 12 workbooks

- Level 4 (4th graders): 5 types of monthly math teaching tools sets, 8 workbooks.

※ 1:1 math teaching tools sets are provided every month

 

● Features

1.  Mathematics learning with teaching tools and games

- The teaching tools linked closely to elementary school curriculum are used, allowing 

  children to review and understand the abstract principles of mathematics.

 

2. Storytelling-based mathematics

- Everyday stories associated with learning topics stimulate curiosity and interest in mathematics,

   promote spontaneous approach to concepts, and strengthen motivation. 

  They broaden the range of thinking, promote flexibility,

   laying foundation that helps children develop into creative and well-rounded talents. 

 

3. STEAM-type Math

- Starting with a mathematical principle or concept, 

  it pushes the limit of learning through the process of gradually broadening the boundary, 

  building up the background knowledge, and developing the application ability.